Title Learn Play Manage. Collaborative Learning for Project Management: developing competences for international project management through social games as innovative methodology
Project Number 527796-LLP-1-2012-1-ES-LEONARDO-LMP
Project Type Innovationsentwicklung
Country EU-Zentralisierte Projekte
Marketing Text Das Projekt Learn-Play-Manage (zu deutsch Lernen-Spielen-Managen) hat zum Ziel die Vorteile der ICT’s in Bezug auf die Erstellung von Referenzdokumente zu nutzen und ein Spiel zum Erlernen von Projektmanagement Kompetenzen zu erschaffen . Das Ziel des Spiels ist es zu erlernen, qualitativ hochwertige Arbeit zu erarbeiten, die den Standards der EU entsprechen . Das Konsortium wird eine Lernmethodologie entwickeln, die auf eine innovative und attractive Weise EU Arbeitnehmerkompetenzen fördert und es ermöglicht Erfahrungen durch das Live Long Learning Programm einfacher zugänglich zu machen und eine kollektive Verbundenheit zu fördern.
ICT-based learning can be defined by offering the possibility of providing motivating and collaborative learning environments. The use of new concepts on this learning methodology allows to develop personalised training paths according to learner needs in terms of contents (what do you learn) and methods (how and when do you learn the contents). These technologies are powerful tools to improve and increase the access to education and training among EU citizens, as well as to the employability and mobility in a modern labour market.
LPMnage – Learn Play Manage project intends to be pioneer in the creation of a social game-based course addressed to learners in professional environments, contributing this way to their training on skills for the management of international projects. The aim is to promote competences on a specific professional field in an attractive and collaborative environment. The project consortium considers social games can influence positively the access of European workers to lifelong learning experiences, increasing the access rates, and offering innovative and attractive means to develop their competences.
The development of the social game simulates real situations in project management at international level, combining different scenarios and daily problems. In this context the final user can acquire the necessary competences and skills to solve them in a collaborative way, thanks to the interactive and socializing possibilities of social networks.
ICT-based learning provides a motivating learning environment as well as the opportunity to develop personalised training paths according to learner needs in terms of contents and methods. LPMnage project developed a social game able to improve the access of European workers to lifelong learning experiences, increasing the access rates, and offering innovative and attractive means to develop key competences in their field of specialisation (as those associated to the management of international projects). The consortium intended to develop innovative training methodologies and materials focused on improving those competences, providing specific tools for it and developing an innovative project susceptible to be transferred in the future to other professional and learning areas.
Working plan was organised around different workpackages. Transversal workpackages included Project Management and Coordination, Exploitation, Dissemination and Quality Management.
The core development workpackages included four main stages or phases. First, project partners carried out a research to identify and define the potentials of social games for professional competences development. On this basis, good practices were selected as reference for any organisation interested on using this learning methodology. Additionally, partners cooperated to identify the specific competences linked to international projects´ management to be trained in non-formal and informal ICT-based learning environments. The third phase focused on developing, on the basis of the previous activities, the prototype of the social game and learning environment. It was tested on the four and final validation stage, that as a result produced the final version of the social game and learning environment.
Erbringung von Freiberuflichen, Wissenschaftlichen und Technischen Dienstleistungen
Erziehung und Unterricht
LPMnage aimed at developing the following products:
- A compilation of game-based learning initiatives in professional environments.
- Recommendations for the development of informal (international) project management training paths.
- Social game on competences for international projects management.
- Users guide: Social game on competences for international projects management.