Title ENTREPRENEURSHIP IN SERIOUS. IMPROVING THE ENTREPRENEURS' SKILLS THROUGH THE SERIOUS GAMES SUPPORTED ON SOCIAL NETWORKS.
Project Number 2012-1-ES1-LEO05-48248
Product E-GAMES LEARNING COMMUNITY
Title E-GAMES LEARNING COMMUNITY
Product Type material for open learning
Marketing Text E-GAMES Learning Community is the main game-based training materials developed by EIS project partners to improve entrepreneurial skills.
E-GAMES Learning Community is the main game-based training materials developed by EIS project partners. The e‐Game «Menu» can be played individually or in a class context. For the first option you users enter the “PLAY ON YOUR OWN SECTION”. For the second one users must enter the “TRAINING IN THE CLASSROOM” section.
The “TRAINING IN THE CLASSROOM” section provides a game‐based environment to be used in the classroom supported by a trainer or facilitator. They will find a complete handbook in this section to support them, including tips and advices on how to use the game in their training programmes.
~ who have started their businesses in the two years
~ who are promoting a business idea;
~ who begin to manage a family business;
· Entrepreneurs in general
· Trainers in entrepreneurship
· Vocational Education Centres
Area of application Individual or in-class training to improve entrepreneurial skills.