Title Youth Enterprise and Unemployment
Project Number UK/12/LLP-LdV/TOI-579
Product Project website and E-Learning Suite
Title Project website and E-Learning Suite
Product Type teaching material
Marketing Text The aim of the project was to create an online suite that provides useful start up information to young people specifically NEETs and the unemployed.
Throughout the 24 month project we have been able to build and create an easy to use, informative project website and E-learning platform where young people can go to get information and training on entrepreneurial skills to start a business or gain employment. The course content was put together and tested by all of the partner countries and the results of that testing were used to maximise the effectiveness of the course material in the end result.
The Serious Game was developed from the game originally used in the YENTELS project and it takes the user through various scenarios that you may face as an entrepreneur. We wanted to provide a fun and easy to use format to learn about how to start a business as it has been proven that this is a most effective learning tool, specifically for the younger market that we are targeting.
The project website itself includes some “Meet the Expert” videos from Business start up coaches at the Coventry and Warwickshire Chamber of Commerce, talking about a range of topics connected with starting a business. We decided that we wanted to use modern techniques and interactive formats in order to meet the needs of the younger target market and online videos were the ideal solution.
We have also included a resources page with details of useful links to other websites, guides and booklets to help with starting a business and a direct display of our twitter feed featuring lots of news and interesting articles on related topics.
NEETS (young people not in education, employment or training)
Result The results can be seen at www.y-e-u.eu
Area of application The idea is that the online learning suite would be easily accessible to young people via their home computers or mobile phones given that nearly all young people have access to the internet.