Title Serious Sports
Project Number LLP/LdV/TOI/2011/IRL - 508
Product Review of game controls and peripheral devices
Title Review of game controls and peripheral devices
Product Type others
Marketing Text Critical review of game controls and peripheral devices with a focus on motion control and alternative devices
This result is a survey of game controllers and game peripheral devices currently in use. This survey is particularly relevant with regard to the use of physically-reactive sports and/ or exercise-based video games (reviewed in the survey of existing COTS entertainment title) which have been made possible through the use motion detection controllers.
This result was developed collaboratively between FHJ and DEIS, due to each partner’s experience in the reviewing of games, experience in GBL and experience in usability and software testing.
The first step in this process was the development of a template outlining how each partner should review a game peripheral device (including additional documentation such as a recoding consent form, test script and suggested guidelines). Once this template was established, partners were tasked with identifying a peripheral game device to review. Once partners had selected a device, they progressed with the review of their chosen devices and 5 different devices were reviewed.
Target group Representatives of final user categories, final users, vocational and training centres, coaches, tutors, policy makers, research institutions
Result These reviews contributes to the project objectives by further identifying the technology (in addition to the game engines/ middleware/ development suites) currently in use with regard to the development of digital sports games.
Area of application
For project partners, the survey is a means of further contributing to the “state-of-the-art” overview developed with regard to digital sports games in the games industry”. The reviews outlined physical features, advantages and difficulties with each of the devices. In addition to this, it was possible to consider the potential use of a device for the serious sports game.
For stakeholders such as trainers/ educators, coaches, or GBL experts, the reviews provide a typical user experience of the devices and for what purposes/ games the devices can be used. This can demonstrate to stakeholders which devices are available and which devices could potentially be used for pedagogical or fitness purposes.
Product Languages English