Project Number 2011-1-IT1-LEO05-01882
Project Type Projets de transfert d'innovation
Marketing Text Former des chefs avec un jeu? C'est possible à travers DECIDE-IT, un jeu sérieux multi-joueurs en ligne avec le but de former des groupes des chefs au fin de savoir bien gérer le decisions en situation de stress
Summary In a rapidly changing world, many decisions are taken in conditions of stress and tight time pressure. Often, the results are less than optimal. Against this background, the goal of DECIDE-IT was to create an innovative, easily used teaching methodology that improves learners' capabilities when they are forced to take decisions in conditions of stress. The project has taken methods originally designed to train personnel involved in the management of natural and industrial disasters, and adapted them for use in management training. DECIDE-IT’s educational strategy is experience-based, simulating stressful situations without exposing learners to the risks they might involve. To this end the product adopts a blended approach, mixing classical training with tutor-supervised virtual role-playing in an online 2D simulation environment.
The goal of the project was to build a game-based methodology to train managers in decision making. The result is a web-based computer game that reproduces a small business simulation through which players are involved in dynamic group decision making processes. Learning is delivered in a blended approach with a facilitator supervising each training session. The game has a high level of flexibility allowing the trainer to cover different topics in decision making, from group dynamics to complex problem solving.
The partnership consisted of ISTC-CNR, which helped to develop the original tool, and adapted it for use in the project and three large companies (in Italy, Romania and Spain) offering IT solutions and consultancy. These companies have tested the tool in the training they provide to their managers.
The project begun with a pilot test of the original DREAD-ED system with a small group of managers. This study identified adaptations necessary to meet managers' specific needs. Followed a phase of technological and methodological adaptation that lead to the development of a full scale system. The system was tested in three trials, organized by the three industrial partners.
The project has dedicated a major effort to ensuring the long-term sustainability of the methods and technologies it developed. This effort has been facilitated by the market strength and knowledge of the three companies participating in the project. The DECIDE-IT partners are exploring the possibility of creating a new legal entity (e.g. a spin-off, a non-profit foundation) that can guarantee the long term future of DECIDE-IT, industrializing and enhancing DECIDE-IT methods and technology and guaranteeing technical support for future customers.
Formation tout au long de la vie
Formation ouverte et à distance
Entreprise, TPE, PME
Activités Spécialisées, Scientifiques Et Techniques
Enseignement à distance
DECIDE-IT is a powerful training tool based on the basic design principles of educational games and simulations.
It is designed to teach Dynamic Decision Making in a quick and effective way. Dynamic decision making refers to the kind of decision making required in stressful, complex and rapidly changing situations very common in nowadays business world.
The DECIDE-IT Training Kit is composed of the following parts:
- an Online Multiplayer Game based on a business simulation
- A User Manual that explains how to play the game and how to use the game interface
- A Methodological Manual that teaches the basic princiles of Game Based Learning and Dynamic Decision Making. It also comprises the necessary theoretical background needed by trainers to implement the Game Based Learning methodology in a proper way
- A document reporting results of the trials performed during the project, that is useful when planning new training courses.