Title I can.. I can't.. I go! Rev.2 (PNPV2)
Project Number 2011-1-IT1-LEO05-01928
Product Report Technological adaptation
Title Report Technological adaptation
Product Type others
The results of the two previous projects were adapted to create a new learning model aimed to support entrepreneurship education for young people.
From a technological point of view, the proposed learning model requires an integrated e-learning environment aimed at support a blended learning path based on the use of Serious Games specifically designed to train students’ entrepreneurial skills.
In order to clarify the nature of the transfer, it is important to point that:
- The main result of the project PNPV is an orientation tool that allows the user to evaluate his/her attitudes, abilities, skills and entrepreneurship motivations. It can be used in self-administration.
- The "PROJECT GI" is a blended training program set on enterprise creation. The main goal of this learning path is to favour the growth of the knowledge and basic skills of the young participants in order to allow them to develop their own "business idea".
In order to adapt the results of the two previous project according to the proposed learning model, the Moodle platform (an open source e-learning platform) has been customized through the implementation of additional plugins. In particular, according to the terminology typical of Moodle community, two new plugins have been developed:
- a “new activity” called PNPV, which allows the students to access the game, and allows the teachers to monitor the students activities
- a "new course format” being able to bind the activation of the educational contents to the timing of the game
Moreover a new Serious Game called PNPVillage was implemented.
PNPVillage is a web-based game for acquiring, improving and testing the skills of students in the management of a tourist resort.
It has been designed and developed according to the following general aims:
- to create a simulated environment resembling the real world as closely as possible, allowing students to understand the elements of complex situations;
- to promote self-monitoring, by means of indexes that summarize market trends and aid/facilitate interpretation;
- to encourage cooperative and competitive strategies among students;
- to promote entrepreneurial skills and a business mindset.
PNPVillage is a multiplayer game and consists of 7 levels of increasing difficulty. Each level is characterized by a few key entrepreneurship concepts that are related to:
- a set of educational forms, which are activated in an incremental manner in the Moodle
- a set of decision levers affecting the management of the village.
One of the main objectives of the game design was to make the market dynamics simulation as realistic as possible and consistent with what happens in everyday life.
The agent-based systems are now considered to be a useful tool that allows researchers in the economics field to simulate market dynamics and thus validate economic models. In fact, the computational study of economies modeled as evolving systems of autonomous interacting agents has given rise to a research sector known as Agent-based Computational Economics (ACE).
The ACE methodology was the theoretical basis for the simulation of the tourism market in the PNPV game. By adopting a multi-agent approach, it was possible to customize the behavior of each agent without having to change the entire system. In this way, the behavior of each agent can be gradually improved and made more complex. Finally, from an educational perspective, the multi-agent approach allows the teacher to gradually make the students aware of the real behaviors of each agent; in this manner the students can analyze the appropriateness of their decisions in the light of these agent models and then recognize the strengths and weaknesses of the strategies adopted.
Target group Students, trainers, teachers, mentors
Both the results of this activity are accessible at the following url:
In order to clarify the dynamics of the game and of the learning path a demonstration video is available on the partnership platform at the following address:
Area of application Education
Product Languages English