Title Homoresponsabilis in the globalized World
Project Number 2011-1-PL1-LEO05-19895
Product Homoresponsabilis in the Globalized World - simulation business game
Title Homoresponsabilis in the Globalized World - simulation business game
Product Type others
Marketing Text The business simulation game Homoresponsabilis is transferred from our key partner Groupe One from Belgium. It proofs its attractiveness already in the Belgium educational market. Thanks to the project the game was transferred and adjusted to the partners needs and is ready to help secondary vocational school teachers to enrich their educational repertoire. This tool is already used by network of schools and other educational institutions that were attracted by partners in their countries.
The game relies on the interaction between different teams playing the role of companies active on the international market of different goods (depending on country version of the game: wooden toys, long sleeved shirts, cocoa, sugar). The different actors are: producers and retailers and consumers. Companies need to acquire their raw materials, produce, trade agreements with customers, sell (or buy), with a profit motive (to face their fixed charges and to pay back a bank loan). They are subject to various constraints (market, legislation, social pressure, etc..) and face different economic, social and environmental events (competition, pollution, workers’ claims, etc.) that lead them to make decisions and take informed action, that are more or less sustainable and consistent with the principles of social responsibility and environmental responsibility. Besides the actors met throughout the game, “event cards” reveal other “stakeholders”, including NGOs, media workers, local communities, consumers, auditors, certification bodies, etc. Moreover, companies are faced with the choice of labelling or not their products. The facilitator guides the teams through the “schedule of activities”, broken down into six phases: planning, negotiation, payments, purchase of raw materials, manufacturing and sales.
The game session gives the long list of possible topics to discuss after it eg. during the subject Entrepreneurship, Economics, International trade or other vocational subjects.
Target group Teachers and trainers of vocational education on secondary level and pupils from secondary vocational schools.
Result Active pedagogy: learning by doing can be achieved.
Area of application The game sessions give the long list of possible topics to discuss after playing eg. during the subject Entrepreneurship, Economics, International trade or other vocational subjects.