Title Labour Market in Touch; new non-routine skills via mobile game based learning
Project Number 509893-LLP-2010-SE-LEONARDO-LMP
Product D3.2 Game model definitions
Title D3.2 Game model definitions
Product Type others
Marketing Text Become competitive. The m-Learning kit.
An Open learning environment with much greater interest for adults because of the extensive use of working scenarios and of dynamic interactive pages. This is a kit of 30 goal oriented situational m-Learning lessons for working adults (3 x each key skill; 5 minutes each).
They will be downloadable via the project website, and attended via mobile touch technology/smart phones.
Target group Working adults in the field of business services, job seekers.
Area of application