Title Game-based Research in Education and Action Training
Project Number 2011-1-PT1-LEO05-08600
Product WP4-2 Project GREAT - Game-based Research in Education and Action Training
Title WP4-2 Project GREAT - Game-based Research in Education and Action Training
WP4-2 Pilot Testing Pilot-Actions Evaluation
Project GREAT - Game-based Research in Education and Action Training
provide a methodology and a way of using game-based learning by companies / organizations (importance of SMEs and Social Economy) and educational organizations and training (including higher education), through the knowledge of producers and distributors of knowledge: Trainers and Teachers.
Description Aims to evaluate the pilot actions and the training package and guarantee it adequacy to target group and sector. This methodology is based on the experience that digital games online can add to skills and behavioral skills (area of project management). This methodology mobilizes experiences making them aware through a reflection on this route. Thus, when we learn at the same time have fun. We finalized Books/Evidences demonstrating the quality of the project and the relevance in new methodologies in Training and Education in lifelong learning, as well as scientific papers that were presented at International Great Conference.
Target group Public in general on Education and Training GBL interests
Result All the results of the Project Great were presented at the GREAT Lisbon International Conference on Games & Tel held the 15 and 16 Sep 2013 in Lisbon/Portugal at ISCTE (http://www.greatconference.eu).
Area of application Education and Training
Product Languages English