Title Serious Computer Games as a Teaching Tool - SCOGATT
Project Number UK/11/LLP-LdV/TOI-497
Project Type Transfer of Innovation
Country UK-United Kingdom
Marketing Text Serious Computer Games as a Teaching Tool (SCOGATT)-A One Stop Toolkit for Vocational Teachers and Trainers who want to use Serious Games in their Digital Classroom but need a helping hand.
This project is a development from the Intelligent Energy Europe project -"EnerCities"- which developed a serious computer game to encourage young adults to learn about sustainability and energy conservation. The project has been very successful and has won national awards in both Netherlands and Germany.
One aspect that was identified during the project was the reluctance/inability of VET teachers to use a serious computer game as a teaching mechanism. Subsequent research has shown that this is a shared problem across Europe. Good practice has been developed within the EnerCities partnership in demonstrating ways in which this can be overcome. This TOI will take this aspect of the IEE project and transfer it to countries (and languages) not included in the original partnership. Of the 6 original partners, only the Dutch and LMC will continue into the TOI with new partners/countries being brought in from Bulgaria, Italy, Lithuania, Sweden and Turkey.
The main aims and objectives are:
1. To enable partners to utilise the exemplar opportunities for VET contained in the EnerCities game by translating it into the partner languages
2. To identify content for and construct a database of serious computer games available in all partner countries which are suitable for use within VET systems
3. To use the good practice developed during the implementation of the EnerCities project and other relevant experience within the partnership to provide an online tool-kit to support VET teachers in using serious computer games as a teaching tool.
4. To ensure maximum valorisation of the outputs of the project in order to have high impact with VET at a European level
Objectives 2 and 3 will provide concrete outputs which will be targeted at organisations providing initial teacher training for vocational teachers as well as VET organisations themselves who will be able to use it for continuing professional development for their vocational teachers.
The consortium combines both geographical and institutional diversity. The exporters include the original co-ordinator and the Dutch partner responsible for research and development of EnerCities. The importing countries are represented by experienced partners. The Bulgarian partner is a public body with national responsibility for VET, the Italian partner is responsible for promoting VET at a regional level. The Lithuanian partner is a specialised organisation working on serious computer games for VET and brings a wealth of expertise to the consortium. The Swedish partner is a municipality in Sweden with responsibility for VET and continuous professional development of teachers and the Turkish partner is responsible for education across the Ankara municipality.
The short-term impact will be the implementation of serious gaming tools in countries across Europe. Since serious gaming is an important trend, the consortium expects that the long-term impact of its deliverables will be substantial.
Description Online platform and resources for Serious Games in VET
Open and distance learning
Arts, Entertainment and Recreation
Product information Compendium of games for VET environments and professionals, Enercities Games in new partner languages, Resources to help teachers, pilot reports for training teachers in serious games