Title Entrepreneur Multi-User Virtual Environment
Project Number 2010-1-IT1-LEO05-01072
Project Type Transfer of Innovation
Marketing Text EMUVE main idea was to develop a Multi-User Virtual Environment for Entrepreneurs that want to develop entrepreneurship abilities and raise knowledge in areas such as marketing, business, finance, innovation, project management and internationalization.
EMUVE Project introduced us to a teaching and learning methodology which had the potential to produce educational environments that integrate both real world activities and emerging technologies: Augmented Learning.
EMUVE main idea was to develop a Multi-User Virtual Environment for Entrepreneurs that want to develop entrepreneurship abilities and raise knowledge in areas such as marketing, business, finance, innovation, project management and internationalization. By doing it, this project promoted successful entrepreneurship and improved the business environment in SMEs, allowing them to realize their full potential in today's global economy.
This project supported the competitiveness of Europe global economy by reinforcing entrepreneurial spirit in EU area. It’s a well-known issue that SME’s represent 99% of EU businesses, and that they are a key driver for economic growth, innovation, employment and social integration. Therefore, by tacking some of the problems that affects entrepreneurship, namely the lack of preparation and knowledge in some specific areas like management or marketing, and providing virtual networks between the target audience of this project where the entrepreneurs could exchange experiences, contacts and knowledge, learning from each other, we filled the existing gap and we contributed to the “Small Business Act” resolution launched by EU.
EMUVE project was based on the innovation transfer of projects ENTER, PREMIO and SUMMIT. Furthermore this project combined those contents with an innovative web virtual science and technological park environment integrating entrepreneurship training and a mentoring model (already validated and implemented) through a virtual community of learning.
This virtual world that EMUVE is all about, is a place where people “co-inhabit” with millions of other people simultaneously. Virtual Worlds are not just games, as there are no levels, no scores and there is no “game over”. They exist in real time where individuals communicate and collaborate with each other like in real world. It can be assumed that the behavior of the users is very similar to real world behavior.
To create this virtual world we gathered a partnership with expertise coming from the software development area, experts in providing training and education in entrepreneurship and supporting new business, and an international institution that manages science parks and that will be responsible for the dissemination of the project outcomes. The project is available in 5 languages (English, German, Italian, Spanish, Portuguese) and have a world coverage since it is web based allowing interactive distance learning on a level previously unimaginable. EMUVE is a learning system that combines simulation, pedagogy, and “hard fun” to create a truly engaging and behaviour-changing form of learning where the learners are co-learners and also co-authors.
Utilization and distribution of results
Open and distance learning
material for open learning
procedure for the analysis and prognosis of the vocational training requirement
open and distance learning
Main products of the EMUVE projects are:
- An Immersive Virtual World in Second Life.
- Updated pedagogical resources and materials.
- An e-learning Moodle platform.
- A "Business plan application" that helps people to create and self-evaluate their business plan.
- A Guide book for using online resources and tools.
- A Validation Report and Peer Evaluation on the use of virtual environment in education.