Project Number 502903-LLP-1-2009-1-IT-LEONARDO-LMP
Product Game design
Title Game design
Product Type teaching material
There has recently been a great deal of interest in harnessing the motivational
qualities of computer games in order to create powerful, engaging educational
tools. However, little is known about how, exactly, games achieve these
motivational qualities. Consequently, very few of the educational games produced
to date have demonstrated observable improvement in student learning. We
propose that educational games must be designed with the same level of rigor
that is observed in both entertainment game design, and in scientifically
constructed educational programmes.
This manual examines the challenges inherent in designing a game to train
people in the skills and knowledge necessary to be a great leader. It analyses the
current state of the art in educational games design. It identifies and describes an
established educational model – Applied Behavior Analysis - which underpins the
design decisions taken in the Learn to Lead project. It then describes, in detail, the
mechanics of the Learn to Lead game. The game mechanics are presented first,
before each level is described in detail. Finally, we discuss a small number of
issues that must be considered moving forward of the development of the game.
Target group developers, graphic designers.
Result definition of the game machanics
Area of application Software development
Product Languages English