Title M.E.E.T. - Management E-learning Experience for Training secondary school's students
Project Number 2010-1-IT1-LEO05-01079
Product User's BG guide - Teacher and student handbooks
Title User's BG guide - Teacher and student handbooks
Product Type teaching material
Marketing Text Teacher and student manuals supporting the users in the game management. They are available in Italian, English, French, Dutch and Portuguese.
This handbook aims to provide Teachers with all the information needed to present the Business Game to students and manage the games within the class.
It is divided into 3 parts:
the first part (Chapter 1) describes, step by step, all the activities to be performed in order to use the Business Game with students before, during and after the tournament;
the second part (Chapter 2) describes the entire platform;
the third part (Chapter 3 and Chapter 4) gives a detailed analysis of the economic model which is the basis of the game. There is no description of the entire model or a description of all the formulas in the game, but Teacher is given a description of the impact that each decision has on the model. The student's handbook presents the Business Game and the different tournament phase by using a user-friendly language.
Target group school principals, trainers and teachers, tutors, career guidance counselors, learners
Result User's guide - Manuals for teachers and students
Area of application User's guides for teachers and students are tools helping in achieving quality work based learning. Usually the approach towards the work based learning is quite experiential (trying several times. The handbooks help in some way the student to play an active role and the teacher to design the learning pathway according to apecific quality criteria. It is important for the teacher since it enables to know in detail the benefits and potentialities of the BG with a view to the teaching methodologies. The handbook is also targeted to facilitate the assessment of the learner and set quality based procedures taking into account the learner's satisfaction and the control and continuous improvement of processes and products.