Title COU.R.I.E.L - COUrier Routing through Innovative Emulation Learning program
Project Number 2008-1-GR1-LEO05-00607
Product Innovative Interactive Emulation Learning Software
Title Innovative Interactive Emulation Learning Software
Product Type others
Marketing Text It is an Innovative Interactive Emulation Learning Software specially developed for this project serving as the base for the implementation of the overall innovative learning program.
The software operates in a “game” fashion and a user-friendly environment, through which the trainees absorb and understand best routing and scheduling practices in order to further enhance their knowledge on their core business functions. For that reason, the developed software provides a practical application of the theoretical training on routing procedures. In order to ensure that, the software was developed in a series of discrete categories and scenarios that aim to train the participants on basic routing procedures on different real-life cases. The software were divided in two (2) major categories:
1. Simple routing methods/algorithms
2. Different routing scenarios
The first category consists two simple and most commonly used heuristic methods (algorithms) in a manner of a “live-tutorial” game. A step-by-step procedure guides the user through the routing methods. The users can understand how routing algorithms work and can observe some advantages and disadvantages of the specific heuristic procedures.
The second category was divided in two different routing cases: a) the static case and b) the dynamic case. Each one of those cases was divided in various scenarios based on various operational characteristics. Different practical operational challenges are met by each scenario, allowing the trainees to understand the significance of decision making in the routing efficiency. Each one of those scenarios incorporate benchmark solutions that can be compared to the ones of the users and motivate them to understand their suboptimal solutions (if any), or award them in case they found the best solution.
Finally, the emulation software includes an evaluation report after the end of the interactive training, which provides an evaluation of the user’s solution in comparison to the best ones proposed by the system. This feature allows the users to self-evaluate and see on which scenario or case they need to be improved.
The overall software met the expectations of the participants and contributed to the overall objectives of the project by making the participants to:
• Assimilate basic routing concepts, methods and best practices
• Acquire basic routing principles and knowledge and further enhance their current operations
•Develop mathematical, systemic and algorithmic thinking
Target group Trainees and trainers
Result Software application (business emulation)
Area of application It serves as the basis for the training programme.