Title Seize Life through Gaming
Project Number LLP-LdV-ToI-09-CY-167919
Project Type Transfer of Innovation
Marketing Text SEILING project is aiming to less qualified workers, young people who have left school at early stages, with lower secondary education. The Consortium has created an e-learning platform which gives the possibility to these people to update or complete their knowledge, through simulation games. Currently, around 6 million young people in the EU leave school with only lower secondary education or less and the unemployment rates are higher than ever because of the financial crisis we all live. Through Sei.li.nG pilots which took place in Greece Cyprus, Slovenia, Germany and Italy, we realized that the users enjoyed a user friendly system and found training more attractive than before. They were able to get information about employment issues and possibilities for educational training, something that could lead them to take better decisions about their future in general in order to be able to define their career paths.
Summary According to surveys, less qualified workers are motivated to learn, if they believe that training is useful. They search for opportunities in order to complete their training for better work conditions or advancement possibilities. Sei.Li.NG project aims to improve the learning process of these employees. A person can be described as “less qualified” if his/her highest qualification does not exceed a certain level depending on the indicator used in order to express the level and the borders between lower and higher qualification. However, our project is focusing on the labour market, workers or not, drop-outs, climbers, developers, refusers, aged between 15-30 years old and their need to learn about their daily life inside and outside the learning community. The idea is to combine alternative dynamic content adapted to specific training programs. These training programs will be based on self-training simulation intelligent games incorporating highly sophisticated evaluation methods. This means that the evolution of the training programs can be highly parameterized depending on the learning goals and the progress of the user. The range of the Gaming will be wide and directed in two dimensions: generic aspects that can fit in any kind of person in our target group and specific in some sectors of the target group which will be decided after the user needs analysis. The concept of Sei.Li.NG is that interactive training content can improve learning. Another important issue is that psychological criteria have to be taken into consideration for the development of training processes especially adapted to the young less qualified employees presenting special characteristics or behaviour. Sei.Li.NG allows for realizing new services, new products, new communication tools and the creation of a preferential channel among the Educational Environment and the less qualified workers, as well as realize a specific electronic information learning environment. A portal area will be created, consisted of a user-friendly system with a simple, highly interactive and functional infrastructure dedicated to less qualified workers, informing them about employment issues, possible career paths and educational training through simulation games. The users will be also able to find out news about other European citizens being in the same position as they are and exchange ideas and experiences. The project’s aim is to contribute to the strengthening of its social policy by providing methods and services for enhancing and facilitating life-long learning, supporting active citizenship, with emphasis specifically in European less qualified workers.
The main objective of ‘Sei.li.nG’ is the development of entrepreneurial competences among young people and adults who belong to the less qualified workers’ category, something that will lead them to take better decisions about their future in general in order to be able to define their career paths, or at least, help them develop an entrepreneurial curiosity and apply it to their personal and professional lives.
The ‘Sei.li.nG’ platform gathers learning and training activities for a wide range of needs and potential users, such as the employed or unemployed adults, students in secondary or vocational education, or even professionals with special and concrete needs related to entrepreneurship.
Intelligent Simulation Games
The training is based on the idea of intelligent simulation Games, so called e-Simulation of role games – Simulation i-Games – which offer the “application” of what has been learnt putting in action immediately the gained results.
Open and distance learning
Utilization and distribution of results
material for open learning
open and distance learning
Main product is the eTraining platform available at:
Projecthomepage http://www.thejobgame.eu & http://www.seiling.eu