Title Education in a Virtual World (E-VIWO)
Project Number 2010-1-FI1-LEO05-03043
Project Type Transfer of Innovation
Marketing Text Creating courses in a virtual environment is a creative way of teaching and learning. A virtual environment offers unlimited possibilities for vocational educators and student. There are no geographical borders and in a safe and the environment is prejudice-free, encouraging and promoting equality for all. Because individuals within the virtual world may choose their own ‘avatar’ or body-form this enables teachers and students to decide upon how they wish to appear in the virtual world and they may ‘look’ completely different than they do in real life.Second Life should provide a multi linguistic, multi-cultural, European ‘prejudice-free’ classroom for all the partners to develop and enjoy.
A virtual environment has no geographical borders and offers unlimited possibilities for vocational educators and students in a safe and prejudicefree environment, encouraging and promoting equality for all.
Creating courses in a virtual environment is a creative way of teaching and learning. E-VIWO is promoting the implementation of Second Life as a creative virtual learning environment where students and teachers can gain and improve their skills in communication, programming, entrepreneurial thinking and cultural awareness.
E-VIWO supports learning through new technology and promotes the development of engaging learning methods that motivates students to obtain knowledge and new skills that will support their future professional career.
Within the project and the partner collaboration horizontal issues, such as promoting an awareness of the importance of cultural and linguistic diversity within Europe, as well as of the need to combat racism, prejudice and xenophobia, are promoted.
The virtual environment has no geographical borders and offers unlimited possibilities for vocational educators and students in a safe and prejudice-free environment, encouraging and promoting equality for all.
The main aim of the project is to plan and implement a Second Life learning module in which the students of Computing and Software can practice e.g. programming skills, entrepreneurship, marketing and language skills in a multicultural environment. Within this project the project partners are able to engage their learners in a way not previously possible.
The problem that is tackled in E-VIWO is how the IT-students could better learn the programming skills and English skills as well as social skills required in the possibly global working environment in the future. The project is involving students from all of the partner institutions working together within workshops to deepen their knowledge in mentioned areas giving the opportunity to concentrate on specific areas that interest them. This is naturally improving the ICT skills for staff and students across the project partners.
In SL, users are offered to buy an island to use for their activities or projects. Many users wish to create small businesses, hold special events, or market their activities.
The consortium members are: Yrkesakademin i Österbotten, FPD Järvenpää Training Centre, Cardonald College, Southgate College and Sisli Secondary Vocational/Technical School. All partners are supporting learning through new technology and have a strong interest in developing engaging learning methods that motivates students to obtain knowledge and new skills that will support their future professional career.
General objectives are to support improvements in quality and innovation in vocational education and training systems, institutions and practices. As operational project objectives the partners have chosen to improve the quality and to increase the volume of co-operation between institutions or organisations providing learning opportunities, enterprises, social partners and other relevant bodies throughout Europe. The objective is also to encourage the learning of modern foreign languages.
Students and teachers will learn design and programming skills whilst developing and testing necessary activities in a virtual environment and enjoy playing various roles as avatars (representative of a real person in the virtual environment). Implemented information technology and alternative methods is also a motivating factor when learning English. Once the course is created it can be shared and used over and over again and still be cost effective. The material costs are limited since they only exist in the virtual environment and can easily be shared and re-used. The same goes for planning, establishing and marketing new enterprises.
The activities fulfill the LLP priorities for developing the quality of education and also makes the vocational education more attractive. It is also a link in the New Skills for New Jobs-strategy. Using new technology is a creative way of teaching and learning giving both teachers and students a possibility to meet needs of different job markets and can also be used to improve employability skills, team work and make students aware of the different business roles and functions involved in collaborative project development.
The objectives of E-VIWO are to plan, create and implement a Second Life (SL) learning environment where students can gain skills necessary for both their academic courses and for employability in the future e.g. programming skills, entrepreneurship, marketing and language skills in a multicultural environment.
Concrete aims and objectives are to create and simulate an environment where students and teachers can:
- Learn how to move around and how to communicate in SL
- Learn how to communicate in English in a multicultural virtual environment (English classes or parts of classes arranged together in SL)
- Learn how to program in 3D (scripting workshops)
- Develop and share teaching materials, environments and resources within this virtual -- Meet with experts on a variety of academic and business topics
- Present their business ideas and/or student projects in an exhibition, which is organised in SL and advertised widely
At the end of the project period students and teachers met during a final conference arranged in Istanbul in May 2012. The conference was well arranged and attracted approximately 200 visitors.
material for open learning
The following products has been produced within E-VIWO:
1. Administrative documents, plans and reports
2. Second Life Environment
3. Written Framework(common agreement of how to use SL)
4. web site www.eviwo.com
7.Student designed posters
8. Promotional videos " Education in a virtual world"
9. Marketing for entrepreneurs course
10. 3D-programming course in English
11. Training handbook for teachers
12. Training handbook for students
13.Design of visual imagery
14.Business & computing English for students
15.Virtual Fair Exhibition
16.Final Conference in Istanbul (May 2012)