Title Education in a Virtual World (E-VIWO)
Project Number 2010-1-FI1-LEO05-03043
Product Second Life Environment
Title Second Life Environment
Product Type website
Marketing Text By planning, creating and implementing a Second Life learning environment the students can gain skills necessary for both their academic courses and for employability in the future e.g. programming skills, entrepreneurship, marketing and language skills in a multicultural environment.
This product consists of an Second Life area (island) where the training and
the project activities were arranged.
Teachers and students/IT and Arts and Design, Language learning.
Technical and vocational secondary education
Compared to other web based learning environments such as Fronter,
Moodle or Connect Pro Second Life offers the users a sense of attachment.
SL opens up a world in 3 dimensions (3D). Playing various roles as avatars
(representatives of areal person in the virtual environment) the students
and the teachers feel as they are sharing the same space even if it is only
virtually. For the users a virtual learning environment is closer to the
reality. A virtual environment is also promoting a more effective learning
By planning, creating and implementing a Second Life learning environment
the students gained skills necessary for both their academic courses and
for employability in the future e.g. programming skills, entrepreneurship,
marketing and language skills in a multicultural environment. The students
and teachers created virtual environments using 3D programming.
Concrete aims and objectives was to create and simulate
an environment where students and teachers could:
1. Learn how to move around and communicate in SL
2. Learn how to communicate in English in a multicultural virtual
environment (English classes or parts of classes arranged together in SL)
3. Learn how to program in 3D (scripting workshops, arranged by FPD for
4. Develop and share teaching materials, environments and resources
within this virtual world.
5. Meet with experts on a variety of academic and business topics (all the
participating countries arrange for at least one expert keynote speaker)
6. Study together in a English-speaking workshop
7. Present their business ideas and/or student projects in an exhibition,
which was organised in SL
E-VIWO has been a pedagogical learning platform used during English
and skills lessons. Within the E-VIWO project partner
colleges were able to engage learners in a way not previously possible. The
project involved students and staff from all of the partner institutions working together within workshops to deepen their knowledge in mentioned areas giving the opportunity to concentrate on specific areas that interest them. This naturally improved their ICT and communication skills.
Area of application
Product Languages English