Project Number UK/09/LLP-LdV/TOI-163_254
Product iEducate Virtual Training Island in Second life
Title iEducate Virtual Training Island in Second life
Product Type website
Marketing Text A virtual training island in Second Life for VETPROs and partners to interact, deliver training, share/consume resources, and try developing their own virtual objects and buildings.
A virtual teacher training island that can be accessed by any European VETPRO or policy person to obtain training and undertake workshops in the uses of Second life, learning technologies and technologies for use around our project themes.
The island was developed with 9 areas for VETPROs to use, including some flexible areas that can change, such as one area which was used as a giant advent calender during Christmas 2010 providing cultural and technology information to visitors.
Many resources were available for VETPROs to download, and other resources added regularly.
We delivered a range of presentations and tours on the virtaul training island. These presentations often incorporated voice, presentation slides, and video.
Avatars have interacted with and downloaded the large range of data partners have placed on the island including; pictures, text information, building and learning tools, presentations, audio & video. Numbers for these downloads spread across all data sources are in the thousands. One of the most popular destinations on the island (by visitor minutes) is the Museum of Europe area which has hosted several different exhibitions from a Winter wonderland with facts about the Christmas period in different European countries to a virtual DNA strand representing the people and countries of Europe. This innovative structure contains pictures of many World Heritage sites to be found in Europe. The Sandbox/Chill Out area and the conference zones are the second and third most popular areas.
Visit the iEducate island:
Target group VETPROs, Partners & Policy Makers
An 'island' in Second Life
Area of application For VETPROs and partners to interact, deliver training, share/consume resources, and try developing their own virtual objects and buildings.