Title Energy Web Interface for Skills Enabling (Energy-Wise)
Project Number UK/09/LLP-LdV/TOI-163_283
Project Type Transfer of Innovation
Country UK-United Kingdom
Marketing Text Energy WISE project aimed to improve the capacity of Small to medium Enterprises (SMEs) to carry out their own Energy Audits as part of a preliminary energy use assessment and subsequently, to use these results to inform the development of their energy management strategy.This has been achieved by developing an e-learning suite which has been tailored to the needs of SMEs and which consists of three elements, e-learning course,serious game and resource base.
Summary The main objectives of the Energy Web Interface for Skills Enabling (ENERGY-WISE) project were to improve the ability of European SMEs to improve their energy end-use efficiency so that they can contribute to the European (Kyoto) targets for CO2 emission reduction, save money on their energy bills and be more competitive in the world economy.
ENERGY-WISE used computer based educational gaming technologies supported by other appropriate e-learning materials similar to those developed for the two projects Coventry and Warwickshire Chamber of commerce led on in the past - InTeLS and YENTELS projects. It built on the lessons learnt by the InTeLS & YENTELS project partners and the underpinning technology platforms that these two projects developed. However, the ENERGY-WISE partners used their involvement in the new project to research the appropriateness of the training provision embedded within the InTeLS & YENTELS systems to investigate the scope of such informal ICT supported learning methods for the new target group and topic The ENERGY-WISE project involved developing state-of-the-art features (e.g. animated simulations, computer gaming and e-learning) on technology platforms which allowed the end “product” to be relatively easily “tailored” by non-technical partners to cater for a variety of linguistic, cultural and sectoral requirements.
The geographic reach of the project covered six EU states and the existing YENTELS/InTeLS e-learning and business game approach was tested in six very distinct areas of Europe. In addition, ENERGY-WISE built on the lessons learned by the YENTELS/InTeLS project partners to enhance the underpinning technology platforms to make them even more adaptable for use in the new sectors of plastics, engineering, automotive, food & drink, construction & energy – which have been selected because they have been identified as the sectors most liable to benefit from energy efficiencies.
Utilization and distribution of results
Recognition, transparency, certification
Electricity, Gas, Steam and Air Conditioning Supply
Activities of Extraterritorial Organisations and Bodies
Information and Communication
open and distance learning
Following two years of the project duration, an e-learning suite has been made available to European SMEs. The suite has three parts and is available in six partner languages. The first part, an e-learning course, contains a set of online learning materials teaching SMEs how to carry out an energy audit, develop an energy management strategy and implement energy efficiency practices. This will help SMEs save costs and make them able to make a contribution to the Kyoto protocol.
The second part of the suite is a serious game which is essentially a simulation of a real life scenario and aims to educate the player. The player starts working in a company and is asked to create an energy management strategy using knowledge gained in the e-learning courses.
Both first and second parts of the e-learning suite are complemented by an assessment framework which aims to test the knowledge gained in the courses and game. Within the course, the assessment framework takes a form of a quiz at the end of each chapter followed by a mini game. Within game, the assessment framework is implemented through two mini games.
The third part of the e-learning suite is a resources base which is a database of useful links to relevant energy efficiency and energy saving and generally covering information that has not been included within the e-learning suite.