Title 4D Simulated and Managed Interactive Learning Experiences (4DSMILE)
Project Number LLP-LDV-TOI-2008-HU-015
Project Type Transfer of Innovation
Marketing Text The main transfer activity of the project is the adaptation of stereoscopic, interactive 3 dimensions VET learning content from the UK to Finland and Hungary; the content and methods are based on 3D technology.
Summary The main aim of 4DSMILE project was the introduction of digital vocational curriculum using 3D technology. The 26 month long project was carried out by partnership of three training organizations from Finland, United Kingdom and Hungary. The main project activity was transferring new type of curriculum based on 3D interactive stereoscopic technology. The result (6 interactive stereo learning objects) has been achieved based on the technology, knowledge and skills originating in Doncaster College which based on the technology development carried out previously in Doncaster by the project called LETS which was also co-financed by the EU (Objective 1).
The innovative 4DSMILE project was carried out to support the introduction of 3D interactive, stereo technology and related methods into education into two countries, Finland and Hungary; the TOI application was approved in August 2008.
The following organizations were involved in the delivery of this project:
Lead partner: Kossuth Zsuzsanna Szakképző Iskola és Kollégium, Hungary (adapting organization)
Partners: Doncaster College, UK (transferring organization)
Kokkola Vocational Institute, Finland (transferring organization)
The main aim of the project was the introduction of a digital vocational curriculum using 3D technology. The main project activity was transferring new type of VET curriculum based on 3D technology. It should be emphasized, however, that this was not a technology transfer, but transfer of curriculum units, methodology and teaching approach which was based on the technology development carried out in Doncaster, UK by the project called LETS which was also co-financed by the EU (Objective 1).
The main outcome of the 4DSMILE project is very simple, since the project partners produced a sequence of stereo images in 3 dimensions related to six vocational trades. The general aim has been achieved as all the 6 digital learning objects have been developed related to one or more VET fields as follows: School building (architecture), Warehouse (wholesale commerce), Pipeline system (logistics), Sewing Machine (textile trade), Clamp (metal working), Play house (timbering).
The transfer itself was carried out by broken into the main activities as follows:
Training of the key staff of the adapting organizations – in order to acquire the skills and competences needed for producing 3D stereoscopic images;
Curriculum development – 3 Finnish and 3 Hungarian learning objects were developed in this activity as the main result of the project;
Roadshows - a one week road show took place in Hungary during May 2009 and Finland during November 2009 as these were the most extensive dissemination activities of the project by presenting the learning objects to students, teachers and education experts;
Testing and piloting - at least 300 3D lessons took place during the project lifetime as the two adapting organizations started to test the 3D system along with the learning objects in real classroom environment;
Study exchange – after the testing Finnish and Hungarian teachers observed each others’ lessons as they visited to the other partner to observe how the learning objects were being used to enhance curriculum delivery.
Access for disadvantaged
Accommodation and Food Service Activities
Professional, Scientific and Technical Activities
Information and Communication
program or curricula
6 specialized learning objects have been developed approximately 30 minutes durations, available at: http://www.clients.dk-exchange.com/4dsmile/
Each learning objects can be integrated into around thirty curriculum units within the Finnish and Hungarian educational syllabuses.
This was an important learning experience as all partners now have an understanding of how time consuming but important this part of the content creation is. It also highlighted how important communication between the developers and the teachers is. Should the partners participate in a further project of this nature the design briefs will be put together far quicker.