Title ePortfolio for Your Future (ePortfolio 4YF)
Project Number LLP-LdV-TOI-07-BG-166018
Project Type Transfer of Innovation
Marketing Text The project combines innovative multimedia self-assessment tool (“self-discovery game”) and ePortfolio to prepare students overcome the mismatch between education and work. A system for identification of the potential early school leavers has been also developed in the frame of the project
Summary The main goal of the "ePortfolio for Your Future" (ePortfolio 4YF) project is to enable consultants prepare students to be aware of their competencies and skills in order to take the right decision for further education or professional development.
Description A key aspect of the ePortfolio 4YF project is the introduction of ePortfolio as a method for professional orientation and career guidance. In order to provide guidance to the young preson/student, the consultant should be acquainted with the ePortfolio 4YF environment, combining 4YF game, Motivation test and ePortfolio. Consultants can use the information shared by users and their results from the game and the test to provide them with advice and consultations. Consultants should compare the person’s opinion with the information from the 4YF Game and the Motivation test results from the second fields in the respective sections from the ePortfolio. This comparison provides the consultant (pedagogic consultant, youth career consultant) with different types of information that can facilitate tracking difficulties or problems in short-term aspect. A special “Consultaning view“ has been created, where the consultant can communicate with the young people, analyze their abilities, skills, interests and provide guidance on career development and professional realization. A set of indicators, interpretation tips and directions on how to implement consulting (step-by-step) using the ePortfolio method have been developed. The information, gathered from the 4YF Game and the Motivation test, as well as the personal opinion of the consulted student, gives a clear picture of young person’s self-awareness.
• ePortfolio for Your Future (eGame based environment) consisting of 3 key elements that complement one another, building a unique and comprehensive training tool.
• Interactive self-assessment tool for identification of student competencies (self-discovery web-based game) emphasizing on the advantages of ICT and multimedia and a web-based test, for measuring the risk of early school leaving.
• Student ePortfolio system – the ePortfolio will be a student planning guide, a depository of student accomplishments, an advisor/student career development guide, a display of academic growth over the college experience, and a marketing/job seeking tool with potential employers.
• “ePortfolio for Your Future” Manual, which will provide methodological support and useful tips to consultants on how to use the ePortfolio 4YF environment in their work with students.