Title Practical entrepreneurship learning model for creative industry at VET level: transferring the best practices of Finland
Project Number 2013 1 EE1 LEO05-04563
Project Type Transfer of Innovation
The main aim of the project is to transfer the innovative Finnish model of teaching entrepreneurship (called TOY) at VET-level to Estonia, Latvia and Spain. The consortium consists of institutions of the field of creative industries. Therefore the direct target groups of the project are the VET learners of design, start-up creative entrepreneurs and teachers and mentors working at institutions involved in the project. During the project the curriculum and methodology will be transferred and adapted to the specific needs of every partner and the model will be piloted in all partner countries.
After piloting, the model will be ready to promote and plant at national levels. The model TOY is applicable to other educational and economical fields and levels as well, so the wider target group of this project are all VET learners and teachers and entrepreneurship mentors of EU.
The need for the project is resulted from the current situation in labour market, the poor quality of key competencies in entrepreneurship provided by Vocational Education and Training (VET) and unemployment of creative industry's professionals in the participating countries.
1. The high level of unemployment among school leavers and graduates of creative professions.
2. The graduates of vocational schools have a lack of confidence, initiative and insufficient key competencies in entrepreneurship.
3. Teachers of economical subjects of VET have insufficient or absent practical experience and are unable to connect learners professional field with entrepreneurial studies.
4. Lack of practical courses or mentors in further education for graduates who are seeking opportunities to learn entrepreneurial skills.
5. Small number of female entrepreneurs.
1. Transfer the Finnish pedagogical method named “teampreneurship” and model of learning entrepreneurship by doing in teams named “TOY” to partner institutions at VET level.
2. Adapt the method and model according to the specific geographical, national, educational and economical needs and legal framework.
3. Test the method and model. Plant and promote it at the national and EU level across the sectors.
P0: Tartu Art School (Estonia), the coordinator of the project. (VET school)
P1: Tartu Centre of Creative Industries (Estonia) (incubation centre)
P2: Partus Ldt (Finland) (training and consulting company, holder of the innovative method and model)
P3: Ljepaja Secondary Art School (Latvia) (VET school)
P4: Centro Europeo de Empresas e Innovación de Burgos (Spain) (incubation centre)
1. Students and professionals of creative industry will have better key competencies of entrepreneurship, initiative and confidence.
2. More female graduates are motivated to become entrepreneurs.
3. Graduates of VET are more competitive at labour market.
4. A new model of teaching entrepreneurship at VET level will be used.
5. Teachers and mentors will be implemented with innovative tools to teach entrepreneurship.
5. The cooperation, evaluation and innovation processes in the consortium create a basis for further development.
6. An international network for teachers, mentors and students to support teampreneurship learning processes.
Arts, Entertainment and Recreation
Professional, Scientific and Technical Activities
program or curricula
TOY is an acronym of the Finnish words Työssäoppiminen yrittäjänä, or Entrepreneurship-‐ based Learning (EBL). Its main purpose is to offer learners the chance to develop both their professional and entrepreneurial skills during practical training periods.
TOY is an alternative way for students to complete their practical training periods. As such, the model is different from the traditional way of doing these studies. In the traditional model, the learners go to develop their working skills in companies or other organizations, but in the TOY
Model, they join a pedagogical co-operative and work in entrepreneurial roles rather than as employees.
and entrepreneurship are learned in practice by doing real-life customer assignments.