Title Green Games in Tourism / Hospitality [GGTH]
Project Number LLP/LdV/TOI/2013/IRL-508
Project Type Transfer of Innovation
The Green Games in Tourism and Hospitality project aimed to support improvements in VET systems and practices by developing a digital “serious” game to develop skills and competencies in the areas of food, water and energy waste and the teaching of same for students, teachers and others participating in vocational training in the tourism and hospitality sector.
The project achieved this by creating a digital game for mobile devices to develop skills & competencies in the areas of food, water & energy waste by having players develop a virtual hotel, while ensuring that their hotel remains as environmentally friendly as possible. The game also facilitated the provision of educational media through the game, as well as being available elsewhere. The game is available on the Apple itunes store and Google Play store and was shortlisted for the best mobile game at the 2015 European Conference on Games Based Learning. The project was disseminated widely both inside and outside of Europe.
The Green Games in Tourism/ Hospitality project (http://goo.gl/RVKd0J) consisted of partners from Ireland, the UK, Germany, the Basque country and Austria. The central aim of the Green Games project was to develop an online digital game and game-based-learning-methodology, along with associated guidelines and training for learners, for the understanding and implementation of knowledge and skills related to food and water waste and energy management within the Tourism and Hospitality sector, in addition to advocating attitudinal change and endorsement of relevant environmental values. The project was also tasked with researching sustainability education in the tourism and hospitality sector and activities related to “green” education in the tourism and hospitality sector and for the acquisition and transfer of similar competencies through digital games.
The project achieved this by creating a digital game for mobile devices (tablets and smartphones) to develop skills & competencies in the areas of food, water & energy waste. A number of prototypes were developed before the developed game was created, based in the genre of business resource-management/ strategy – similar to highly-popular and successful games such as “Hay Day” or “Middle Manager of Justice”. The developed game – “The Green Hipster Hotel” - is currently freely available on all major mobile formats and can be installed from the Apple iTunes store (https://goo.gl/7lIGVQ) and/ or Google Play store (https://goo.gl/2nwfrS). The game was also shortlisted for the best mobile game at the 2015 European Conference on Games Based Learning (http://goo.gl/nnwE07).
In addition, a number of research results were developed in accordance with the project activities, dealing with existing tourism and hospitality VET environmental education competencies, as well as a number of reviews of existing digital entertainment and existing “serious” environmental-orientated games, as well as their potential applicability in the classroom. Additional supplementary educational material was also developed, including a wide range of educational animations based on the educational content of the game (https://goo.gl/bJo1C4), as well as an online learning platform to facilitate the use of the project game for teaching and learning (http://goo.gl/bkXEQH).
The project began with a research stage involving the gathering and analysing of information related to “green” education activities in the tourism and hospitality VET sector, in addition to a number of reviews of environmental-orientated games and how these can be used for teaching and learning. This was used to help inform content for the project game, as well as forming standalone learning content - including a "State of the Art" report developed in order provide information on the current state of the art with regard to sustainability education in the European tourism and hospitality VET sector. This information also formed a “Needs analysis” which defined the learning objectives requirements of the developed digital game. This relevant research material has been made available post-project and is available on the project website.
A number of prototypes were developed before the developed game was created, based in the genre of business resource-management/ strategy – similar to highly-popular and successful games such as “Hay Day” or “Middle Manager of Justice”. The project developed a number of online and tablet-based prototypes of the game as part of an iterative game development process, along with a range of game content and learning material which formed the basis of the game content while also serving as educational training content outside of the game. The official version of the project game was then developed. This was made available on all major mobile formats and was distributed via the Apple iTunes store and Google Play store. This game was then subject to testing, feedback & re-development a number of times over the course of the project to align it as closely as possible to the needs of the European tourism & hospitality VET sector.
As well as the developed game, a wide range of associated guidelines, good practice guides and training material was developed to innovate and support improvements for students, vocational teachers and others within VET systems and practices in the tourism and hospitality sector – specifically in the areas of food and water waste management and energy management.
The final iteration of the game is currently available on the Apple iTunes store and the Google Play store. The educational animations developed for the project game are also currently available as stand-alone learning material for use in/ outside of a classroom on youtube and on an online learning platform. The project website currently houses all project material, including project dissemination material such as leaflets, user guides, guidelines on using the game for teaching and learning, etc. The project was heavily disseminated during the project lifetime, including at a number of European conferences - including the 2015 European Conference on Games Based Learning in Norway, the 2015 ICBTS International Business and Tourism Research Conference in Germany, the International Gamification for Business Conference in the UK – as well as outside of Europe, at the GameOn Conference in Russia and the International Conference on Innovations, Shifts and Challenges in Learning and Teaching in Malaysia.
Open and distance learning
Water Supply; Sewerage, Waste Management and Remediation Activities
Arts, Entertainment and Recreation
Accommodation and Food Service Activities
Information and Communication
open and distance learning
material for open learning
Products developed in the project include a developed project game, a number of learning resources (including educational media developed for the game itself, game reviews, an overview of existing environmental education activities in the tourism and hospitality VET sector, etc.), a series of game prototypes, a game "user" guide, a range of project dissemination material and a range of material related to project management, including plans for sustainability and plans for quality assurance.
All project products sought to, in some capacity, contribute to the innovation of and supporting of improvements in the areas of food, water & energy waste in tourism & hospitality VET systems & practices. The primary result from this was a digital “serious” game along with associated guidelines & training.
This game has been designed to develop skills & competencies in the areas of food, water & energy waste. This game was subject to testing, feedback & re-development a number of times over the course of the project to align it as closely as possible to the needs of the European tourism & hospitality VET sector & is currently freely available on all major mobile formats. Feedback from pilot participants (those receiving, providing or participating in vocational training in the tourism & hospitality sector) indicated an extremely positive opinion towards the use of the game for teaching & learning in the tourism & hospitality VET sector.
In addition to the project game, the project also developed a wide range of resources for supporting teaching & learning related to “green” activities in the tourism & hospitality sector, to facilitate additional methods of teaching & learning – for use inside of, & outside of, the classroom. These included a user guide for using the game & guidelines on how to utilize the developed game for teaching and learning both inside of and outside of the classroom. Based on content developed during the research phase of the project was used to develop A “State of the art” & needs analysis in relation to environmental awareness in European tourism & hospitality VET.
All outputs, including the developed game, are freely available for the target audience & general public to use under a creative commons license. In addition to a number of European conferences, the project & its results were also demonstrated at international conferences in Russia and Malaysia. Interest in the game has been expressed by education & commercial institutes from both European & non-European countries. The project game has been added to a number of international databases for educational games including the Serious Games Directory, the SEGAN Serious Games Network, the Serious Games Classification database, etc. The game was also shortlisted for the for the best mobile game at the 2015 European Conference on Games Based Learning
The project also developed a number of additional educational resources – including additional educational animations for developing skills and knowledge in the areas of food, water & energy waste in tourism & hospitality VET. The project also developed an online learning platform with & associated learning content to further facilitate training in the areas of food, water & energy waste.