Title Ar.Key - Augmented Reality applied to training on key competences
Project Number 2013-1-ES1-LEO05-66235
Project Type Transfer of Innovation
*Common training system that helps to achieve the objectives set out in “Strategy for the Sustainable Competitiveness of the construction industry and its companies”, "New skills for new jobs” or "Key Competences for Lifelong Learning - A European Framework".
*System adapted to refurbishment activities as well as the specific needs of each participant, based on a common map of competences, which promotes the transparency of qualifications and the mobility of workers, their training and continuous professional improvement.
*Know-how generated at regional or national level, encouraging its use at European level in other countries.
Data show that people with lower level of key competences have up to 1,8 times more probability to be unemployed than those with higher levels. Hence, these unskilled adults lack the necessary "skills" to carry on with higher level of training.
This is the problem that we dealt with: the EU construction industry is a common destination of people from school failure, whose low knowledge base (arithmetic, calculation), hinders them to learn and perform more complex tasks. This failure dooms, in the best-case scenario, these workers to perform tasks of peonage despite the fact that they could develop competencies of higher responsibility or, in the worst case scenario, to the long-term unemployment.
Thus, this project has designed and applied a training system (AR.KEY) for non-qualified workers from construction industry, with the aim of improving their mathematical competence and basic skills on science and technology, keys to successfully follow up their training and hence their professional career.
To do so, AR.KEY is organized in learning outcomes using EQF methodology and based on Augmented Reality (AR), which is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data, enhancing one’s current perception of reality. The final application is available for using on tablets and/or smartphones on markets such as Google Play (ANDROID) or Apple Store (APPLE).
Therefore, the training system allows the improvement of the professional skills of unskilled workers from the building sector in those productive processes related to the comprehensive refurbishment of a building. For this purpose, the system has been structured in training modules sequenced in a very easy way, being supported by AR as well as other multimedia resources, in order to train students in those key competences necessaries to better understand more complex procedures such as the refurbishment, maintenance and conservation of covers, installations, facades and structures, or the energy restoration (energy efficiency and/or renewable energy systems) of a building.
8 WP were set up to achieve project objectives:
1. Initial planning and overall management of the project
2. Identification of the commonest refurbishment processes
3. Identification of key competences needs
4. Definition of contents in terms of learning outcomes
5. AR.KEY System Development
6. AR.KEY pilot
7. Valorization of results and sustainability
8: Project divulgation and communication
Partnership was formed by 7 partners coming from 5 different countries, experts in vocational training in the building industry.
This project has designed and applied a training system aimed at non-qualified workers from construction industry, in order to improve their mathematical competence and basic skills on science and technology, keys to successfully follow up their training and hence their professional career.
The system has been organized in 17 learning outcomes that use Augmented Reality (AR) and other multimedia resources to teach trainees in these kinds of skills:
LO1. Smartphones and tablets or other similar devices
LO2. Operations with triangles and angles
LO3. Rule of three
LO4. Geometric shapes
LO5. Equivalences between several measures
LO6. Knowledge of materials behaviour
LO8. Knowledge of geology
LO9. Knowledge of climatology
LO10 Acoustic properties of the materials
LO11. Thermal properties of materials
LO12. Knowledge of building ventilation
LO13. Thermal bridges
LO14. New construction elevation and transportation machinery
LO15. New construction small machinery.
LO16. New technologies applied to maintenance and renovation
Also, it is noteworthy that the system has an ex-ante test that assesses trainees’ previous skills in order to set up specific training paths given the results obtained.
The final application is available for free on Google Play (ANDROID, https://play.google.com/store/apps/details?id=es.uv.ARTEC.arkey) or Apple Store (APPLE, coming soon).
Utilization and distribution of results
Recognition, transparency, certification
Open and distance learning
material for open learning
The ARKEY counts on five main products:
*Report on Commonest refurbishment processes: Selection of the productive processes associated with the conventional refurbishment as well as those related to energy restoration of buildings.
*Field study on key competences: Identification of basic math skills to make calculations and measurements related to refurbishment activities and identification of basic science and technology skills necessary to understand the physical and chemical characteristics of the materials applied in a building site.
*Key competencies map: Map with the Key competencies that the field study detected as the most important for unskilled building workers to carry out properly renovation works.
- Elements of the programme specification
- Aims of the programme
- Learning outcomes of the programme:
+ Knowledge & understanding
+ Intelectual skills
+ Practical skills
+ Key/transferable skills
- Assessment criteria
*AR.KEY APP: this training system has three main using modules:
1. Assessment module, to identify the starting and final level of the user after using the application. Through a test the system scores students’ performance in order to suggest them the most suitable training. After the training, the student can do the test again in order to know his/her improvement.
2. Training module sequenced in real working situations, supported by Augmented Reality and others media resources. It is composed by two sections:
- Lessons: 17 learning outcomes composed by text and/or supporting videos
- Exercises: 17 exercises to practice key skills with the support of Augmented Reality and others media resources.