Title Compétences numériques pour les futurs métiers culturels/ e Skills for Future Cultural Jobs
Project Number 2013-1-GR1-LEO05-13884
Project Type Projets de transfert d'innovation
Le secteur de la Culture est un des secteurs économiques européens qui a le mieux résisté aux pressions économiques. De plus l’emploi des jeunes est à un niveau plus important que dans les autres secteurs soulignant l’importance d’actions dans ce domaine.
L’utilisation des TIC pour partager l’héritage culturel est une demande de la société qui est soutenue par les décideurs politiques. Les systèmes de formation professionnels ont besoin de s’adapter et d’anticiper les opportunités d’emploi actuelles et futures pour les métiers de la Culture, car la demande va être forte dans les prochaines années.
La situation nécessite de renforcer l’adaptabilité des professionnels en leur proposant des formations adaptées. Le projet va élaborer un ensemble de 5 rôles professionnels qui seront accompagnés par des recommandations pour les organismes de formation dans le domaine culturel.
eCult Skills investigated new and emerging jobs in this area in 6 countries (UK, SL, DE, FR, EL, PT), compared them and created national profiles, following the methodology developed in former LLP projects and applied them to the cultural sector.
The project analyzed the market needs, the existing trainings available for the different components and competences (objective 1), and defined a professional standard in the participating European countries (objective 2). To make qualifications and profiles more transparent, it refered the identified skills and competences - EQF and e-Competences Framework- e-CF. This approach leads to a better transparency and recognition of learning outcomes and qualifications through a transparent and adapted to market needs professional model (objective 3). As a consequence, employment of Culture professionals and their mobility across Europe will be reinforced. Training organizations have been advised on the content and skills that should be trained in the field of Culture through targeted dissemination activities that facilitated awareness and cooperation between stakeholders and the market (objective 4).
The e-Cult Skills Project addressed the shortage of skilled professionals with ICT qualifications in the Cultural sector, a shortage that is due to its recent emergence.
As a result, the project developed European eCultural specialist profiles that are in compliance with the principles of the European meta-frameworks EQF/e-CF and ECVET as well as guidelines for developing/setting-up further vocational training measures for eCulture Jobs. The impact allowed for comparable skills sets for these professions of the future, which supports the European labor market and thus, the employability of professionals while at the same time contributing to one of the major challenges of Europe 2020.
The expected impact of the e-Cult Skills project, considering the different target groups was:
Impact of the project (by target groups):
- Improved training offers for Culture jobs adapted to European market needs
- Reduced mismatch between trained competencies and competencies needed on the labor market
- Increased attractiveness of qualifications in the Culture sector
- More students, since modular training approach (with ECVET) makes further vocational training and lifelong learning in general more attractive to professionals on the labor market.
2. Employers/organizations/companies operating in the Culture sector:
- More transparency of qualifications at European level
- Easier recruiting of appropriate staff
- Lower inhibitions to employ qualified professionals of other European member states
- Increased availability of skilled young professionals.
3. Workers in the Culture sector
- Increased employability through not yet wide-spread competences
- Increased mobility opportunities through a European approach.
- Motivation for improvement of own competences and participation in further vocational trainings.
Formation tout au long de la vie
Formation ouverte et à distance
Arts, Spectacles et Activités Récréatives
Information et Communication
Description de nouveaux métiers
Procédure pour l'analyse et le pronostic des besoins de la formation professionnelle
The Main innovative elements and outcomes foreseen by the development of eCult Skills project were:
1. Definition of a set of 5 European Role Profiles for jobs in the e-Cultural sector that are 1. Based on current job market needs; 2. Dealing with Internet/ mobile new technologies; 3. Focusing on ICT users; and 4. Focusing of innovation as a driver of economy and employment mapping knowledge, competences and skills aligned to the eCF/EQF.
During the kick off meeting of the project, the partners agreed on the following shortlist of five job roles, which were further investigated in the course of WP1 desk and field research:
1.1 (Interactive) Cultural community Managers (social web manager)
(Crowd sourced content manager)
1.2. Interactive cultural experience Manager (path building)
1.3. ICT ambassador/ mediator (Cultural ICT specialist)
1.4. Mentor/ e-Guide / Facilitator (somebody who shows people around and shows them how interactive devices are working)
1.5. Digital cultural asset manager
After the desk and field research carried out by the partners and a process of evaluation, the final
eCulture profiles are:
-Cultural ICT Consultant
-Cultural ICT Guide
-Digital Cultural Asset Manager
-Interactive Cultural Experience Developer
-Online Cultural Community Manager
2. Guidelines for training institutions complying to the principles of the ECVET so that they can set up training offers in the field of e-Cultural professions accordingly.