Title Competences of future (COFFE)
Project Number 2013-1-PL1-LEO05-37816
Project Type Projets de transfert d'innovation
Status En cours
Six institutions partenaires de 5 pays européens ont créé un consortium de transférer, de moderniser et d'adapter aux partenaires a besoin d'un jeu en ligne "Simulation enterprise". Le jeu est dédié à une créatifs, des jeunes, qui souhaitent accroître leurs compétences entrepreneuriales et mis en place sa propre entreprise dans l'avenir. "Simulation enterprise" donne une chance de devenir entrepreneur virtuel et entraîner entreprise virtuelle qui produit des téléphones mobiles.
Principales activités du projet COFFE seront consacrés à la modernisation du jeu et complétant avec les données nationales de participer aux pays du projet, afin de le rendre aussi utile que possible à l'étranger et donnent futurs utilisateurs finaux à faire face aux conditions économiques nationales.
EU Skills Panorama Analytical Highlight (December 2012) finds five crucial key skills, Entrepreneurial initiative is one of which. It is defined as capacity to identify opportunities in the market and create new business. In 2011 30,7 million people were self employed among EU-27 working age population (15-64), an increase of 6% since 2002. However, in global comparisons, Europeans are below the global average in terms of seeing good opportunities to start a business and possessing the skills to do so.
COFFE project proposed transferring and modernizing an on-line tool “Simulation enterprise”, dedicated to vocational school students which enabled users to run virtual enterprise producing mobile phones and manage it in an environment reflecting real economic conditions.
The game is concentrated on developing entrepreneurial skills and encouraging users to run in the future own business.
The main aims and objectives of the project were: increasing knowledge on enterprise functioning and enterprise management, raising awareness in the field of contemporary economic conditions in Poland and other partner countries, helping game users to develop entrepreneurship and use this knowledge for learning and developing competences from areas: entrepreneurship, mathematics, ICT and foreign languages, raising awareness amongst key stakeholders in the field of key competences which are necessary to possess to get employed.
The project caused an increase of entrepreneurial attitudes of young people (mainly vocational school students) and other interested in development their entrepreneurial skills, increase their knowledge from macro-economy as well as popularizing use of modern training methods (e-learning and simulation games) which become more attractive and effective. All partners sought to promote the tool to wider audience thanks to using their existing national and foreign networks and partnerships, both during and after EU funding.
The impact of the project was to:
- Develop on-line simulation game, designed for specific purpose and target group,
- Develop tool settings which reflect economical conditions of partner countries,
- Use modern technologies to make the training process as attractive as possible,
- Promote entrepreneurship, innovativeness and self-employment
Formation tout au long de la vie
Formation ouverte et à distance
Entreprise, TPE, PME
Activités Financières et d`Assurance
Transports et Entreposage
Activités Spécialisées, Scientifiques Et Techniques
Enseignement à distance
The innovative “Competences of future” (COFFE) project was based on innovative on-line game “Simulation enterprise” (http://gra.kluczowe-kompetencje.pl/?__lang=en) worked during national project “Key Competence School” (2008-2012), supported from Human Capital Operational Programme. The game reflected functioning virtual company with keeping all contemporary market conditions. The tool is available on-line via web browser. It is an innovative, authorial tool developed for project purpose. User, within “Simulation enterprise”, decides on crucial economical issues, related to company management (finances and accountancy, investment, human resources, tangible assets, marketing, production, transport and logistics, trade, warehousing, current planning, strategic planning) that he is in charge of. “Simulation enterprise” requires from players: engagement, information collecting and acting as “virtual entrepreneurs” in harsh economic conditions.
“Simulation enterprise” uses unique and innovative approach towards entrepreneurship skills. The tool enables to define and moderate leading a few games in the same time (using different languages and being user from different countries). The game concept enables moderator to settle the rules related to game clock. Moderator can decide how fast the time is passing (in real or multiplied time – e.g. 1 second = 1 hour) which gives possibility to see the effects of decision made in a very short period of time.